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	<title>Comments for Aaron Oneal&#039;s Blog</title>
	<atom:link href="http://aarononeal.info/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://aarononeal.info</link>
	<description>In the Age of the Digerati</description>
	<lastBuildDate>Tue, 05 Mar 2013 17:30:06 +0000</lastBuildDate>
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		<title>Comment on Age of Mythology Under Parallels by Aaron</title>
		<link>http://aarononeal.info/age-of-mythology-under-parallels/#comment-237</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 05 Mar 2013 17:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=105#comment-237</guid>
		<description><![CDATA[Can you elaborate on &quot;not working&quot;? :-)

Did you unzip the file or just copy the zip there?]]></description>
		<content:encoded><![CDATA[<p>Can you elaborate on &#8220;not working&#8221;? <img src='http://aarononeal.info/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Did you unzip the file or just copy the zip there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Age of Mythology Under Parallels by Milos</title>
		<link>http://aarononeal.info/age-of-mythology-under-parallels/#comment-236</link>
		<dc:creator>Milos</dc:creator>
		<pubDate>Tue, 05 Mar 2013 15:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=105#comment-236</guid>
		<description><![CDATA[Hi, I did insert the file you provided and it is not working. Am I doing something wrong?

Running windows 7  with parallels on my mac mini osx version 10.8.2

Thanks]]></description>
		<content:encoded><![CDATA[<p>Hi, I did insert the file you provided and it is not working. Am I doing something wrong?</p>
<p>Running windows 7  with parallels on my mac mini osx version 10.8.2</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Change the Computer Name on a Mac by David</title>
		<link>http://aarononeal.info/change-the-computer-name-on-a-mac/#comment-235</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 08 Nov 2012 19:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=115#comment-235</guid>
		<description><![CDATA[Thanks for the helpful information.  Worked for me!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the helpful information.  Worked for me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iTunes Determining Gapless Playback Information by Black Rock City</title>
		<link>http://aarononeal.info/itunes-determining-gapless-playback-information/#comment-234</link>
		<dc:creator>Black Rock City</dc:creator>
		<pubDate>Fri, 12 Oct 2012 20:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=49#comment-234</guid>
		<description><![CDATA[iTunes Gapless Playback Problem

Solution #1 (preferred - results in better sounding music) 
1) download a FLAC version of your broken tracks with BitTorrent from piratebay.se or other BitTorrent trackers.
2) convert them to Apple Lossless with XLD (preferred) or Max
3) carefully re-rate the new lossless songs in iTunes. 
4) note which playlists the broken tracks are in by control-clicking on them and choosing &#039;Show in Playlist&#039;. 
5) add the new lossless tracks to the old playlists

Note: there may be applescripts and other tools to automate some of the above steps.

Solution #2
The only solution I found to gapless playback problems was to:
1) select broken tracks in itunes, 
2) get info on the tracks 
3) in the comments field write &quot;Converted from MP3 320 kbps due to gapless playback analysis.&quot;. 
4) go to the advanced menu and choose &#039;Create Apple Lossless Version&#039;. 
5) after the conversion press command-delete to send the broken tracks to the trash. 
6) create a smart playlist from the file menu and choose &#039;comments contains&#039; then type &#039;gapless&#039; in the field. 
7) label the playlist &#039;gapless playback problems&#039;

You waste a few pennies of hard drive space by going to Apple Lossless but audio quality will not be impacted. You also have have a running log in the smart playlist of what tracks you need to upgrade from a compact disc in the future.

Note: one way to find out which tracks are causing the problem is to slow your computer down to a crawl. e.g. run some java apps, convert some files from FLAC to Apple Lossless in XLD or Max… compile something in Xcode, etc. While the computer is crawling, launch iTunes and gapless playback will take way longer. Menu Meters is a great way to see your CPU power in the menu bar.

Previously, I tried the following with no luck: On OS X I used Wineskin to run Foobar2000. I added the broken tracks. I selected all tracks. I right clicked using the two fingers on the track pad and clicking the track pad button. Rebuilt the MP3 streams and the VBR headers. Added the tracks to iTunes and I still have the gapless playback problem. An OS X app called MP3 Scan+Repair also did not fix the problem. I lost many hours on this... learn from my trial and error.]]></description>
		<content:encoded><![CDATA[<p>iTunes Gapless Playback Problem</p>
<p>Solution #1 (preferred &#8211; results in better sounding music)<br />
1) download a FLAC version of your broken tracks with BitTorrent from piratebay.se or other BitTorrent trackers.<br />
2) convert them to Apple Lossless with XLD (preferred) or Max<br />
3) carefully re-rate the new lossless songs in iTunes.<br />
4) note which playlists the broken tracks are in by control-clicking on them and choosing &#8216;Show in Playlist&#8217;.<br />
5) add the new lossless tracks to the old playlists</p>
<p>Note: there may be applescripts and other tools to automate some of the above steps.</p>
<p>Solution #2<br />
The only solution I found to gapless playback problems was to:<br />
1) select broken tracks in itunes,<br />
2) get info on the tracks<br />
3) in the comments field write &#8220;Converted from MP3 320 kbps due to gapless playback analysis.&#8221;.<br />
4) go to the advanced menu and choose &#8216;Create Apple Lossless Version&#8217;.<br />
5) after the conversion press command-delete to send the broken tracks to the trash.<br />
6) create a smart playlist from the file menu and choose &#8216;comments contains&#8217; then type &#8216;gapless&#8217; in the field.<br />
7) label the playlist &#8216;gapless playback problems&#8217;</p>
<p>You waste a few pennies of hard drive space by going to Apple Lossless but audio quality will not be impacted. You also have have a running log in the smart playlist of what tracks you need to upgrade from a compact disc in the future.</p>
<p>Note: one way to find out which tracks are causing the problem is to slow your computer down to a crawl. e.g. run some java apps, convert some files from FLAC to Apple Lossless in XLD or Max… compile something in Xcode, etc. While the computer is crawling, launch iTunes and gapless playback will take way longer. Menu Meters is a great way to see your CPU power in the menu bar.</p>
<p>Previously, I tried the following with no luck: On OS X I used Wineskin to run Foobar2000. I added the broken tracks. I selected all tracks. I right clicked using the two fingers on the track pad and clicking the track pad button. Rebuilt the MP3 streams and the VBR headers. Added the tracks to iTunes and I still have the gapless playback problem. An OS X app called MP3 Scan+Repair also did not fix the problem. I lost many hours on this&#8230; learn from my trial and error.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silverlight 3D Samples from MIX11 by Abdul Basit</title>
		<link>http://aarononeal.info/silverlight-3d-samples-from-mix11/#comment-233</link>
		<dc:creator>Abdul Basit</dc:creator>
		<pubDate>Fri, 29 Jun 2012 04:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=125#comment-233</guid>
		<description><![CDATA[Please tell me how to convert mxb file from nova to bsf file.I am new to 3D application.]]></description>
		<content:encoded><![CDATA[<p>Please tell me how to convert mxb file from nova to bsf file.I am new to 3D application.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HLSL Shader Build Task with Visual Studio Integration by 3D Effect Class for Silverlight</title>
		<link>http://aarononeal.info/hlsl-shader-build-task-with-visual-studio-integration/#comment-154</link>
		<dc:creator>3D Effect Class for Silverlight</dc:creator>
		<pubDate>Wed, 16 May 2012 05:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=145#comment-154</guid>
		<description><![CDATA[[...] Follow the procedure to setup the HLSL Build Task with Visual Studio Integration [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Follow the procedure to setup the HLSL Build Task with Visual Studio Integration [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silverlight 3D Samples from MIX11 by Senthil</title>
		<link>http://aarononeal.info/silverlight-3d-samples-from-mix11/#comment-142</link>
		<dc:creator>Senthil</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=125#comment-142</guid>
		<description><![CDATA[Thanks for the right direction Aaron...]]></description>
		<content:encoded><![CDATA[<p>Thanks for the right direction Aaron&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silverlight 3D Samples from MIX11 by Aaron</title>
		<link>http://aarononeal.info/silverlight-3d-samples-from-mix11/#comment-141</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 14 Nov 2011 18:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=125#comment-141</guid>
		<description><![CDATA[I don&#039;t have the code in front of me at the moment, but if the material has a &quot;Diffuse&quot; color property you might consider using that instead of Ambient depending on whether you want lighting to be applied.

David Catuhe is the author of the Babylon engine and would be able to provide more insight into how it handles materials. It&#039;s possible all models are rendered using the standard material.

For model and triangle picking, please see my comments on the subject here:
http://aarononeal.info/?p=203]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t have the code in front of me at the moment, but if the material has a &#8220;Diffuse&#8221; color property you might consider using that instead of Ambient depending on whether you want lighting to be applied.</p>
<p>David Catuhe is the author of the Babylon engine and would be able to provide more insight into how it handles materials. It&#8217;s possible all models are rendered using the standard material.</p>
<p>For model and triangle picking, please see my comments on the subject here:<br />
<a href="http://aarononeal.info/?p=203" rel="nofollow">http://aarononeal.info/?p=203</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silverlight 3D Samples from MIX11 by Senthil</title>
		<link>http://aarononeal.info/silverlight-3d-samples-from-mix11/#comment-140</link>
		<dc:creator>Senthil</dc:creator>
		<pubDate>Mon, 14 Nov 2011 05:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=125#comment-140</guid>
		<description><![CDATA[Aaron,
We tried changing the color of models (Objects) loaded from bsf file. We found a way to change the standard materials as below:

System.Collections.ObjectModel.ObservableCollection _models = babylonSurface.Scene.Models;

foreach (Babylon.Model _model in _models)
 {
   Babylon.StandardMaterial _stdMaterial = (Babylon.StandardMaterial)_model.Material;
    _stdMaterial.Ambient = new Microsoft.Xna.Framework.Color(255, 0, 0, 255);             
---
---  
 }

Is this right? And also how we can change other material type’s. In Vertice Nova, there is a way to attach another material to existing multimaterial and change that object&#039;s material.
Is this possible in Babylon engine? Also is there a way to fetch the model under current mouse positon?

Overall we are trying to change the color / texture / underlying material, of the bsf loaded, where the mouse is right clicked (color / texture options thro&#039; some menu).

Thanks for your valuable time.]]></description>
		<content:encoded><![CDATA[<p>Aaron,<br />
We tried changing the color of models (Objects) loaded from bsf file. We found a way to change the standard materials as below:</p>
<p>System.Collections.ObjectModel.ObservableCollection _models = babylonSurface.Scene.Models;</p>
<p>foreach (Babylon.Model _model in _models)<br />
 {<br />
   Babylon.StandardMaterial _stdMaterial = (Babylon.StandardMaterial)_model.Material;<br />
    _stdMaterial.Ambient = new Microsoft.Xna.Framework.Color(255, 0, 0, 255);<br />
&#8212;<br />
&#8212;<br />
 }</p>
<p>Is this right? And also how we can change other material type’s. In Vertice Nova, there is a way to attach another material to existing multimaterial and change that object&#8217;s material.<br />
Is this possible in Babylon engine? Also is there a way to fetch the model under current mouse positon?</p>
<p>Overall we are trying to change the color / texture / underlying material, of the bsf loaded, where the mouse is right clicked (color / texture options thro&#8217; some menu).</p>
<p>Thanks for your valuable time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silverlight 3D Samples from MIX11 by Silverlight karthik</title>
		<link>http://aarononeal.info/silverlight-3d-samples-from-mix11/#comment-138</link>
		<dc:creator>Silverlight karthik</dc:creator>
		<pubDate>Fri, 11 Nov 2011 06:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://aarononeal.info/?p=125#comment-138</guid>
		<description><![CDATA[Hi Aaron, i have been change the 3d model color at dynamically,but it appears only for the standard materiel in 3d model,not in Multimatriel
Sample code:
babylonSurface.Scene.AmbientColor = new Microsoft.Xna.Framework.Color(138, 43, 26, 138);

In Nova Scene it&#039;s possible to convert multi materiel as Standard materiel.
Is there any chance in babylon 3d engine sample code?
Please throw some light on these issues...]]></description>
		<content:encoded><![CDATA[<p>Hi Aaron, i have been change the 3d model color at dynamically,but it appears only for the standard materiel in 3d model,not in Multimatriel<br />
Sample code:<br />
babylonSurface.Scene.AmbientColor = new Microsoft.Xna.Framework.Color(138, 43, 26, 138);</p>
<p>In Nova Scene it&#8217;s possible to convert multi materiel as Standard materiel.<br />
Is there any chance in babylon 3d engine sample code?<br />
Please throw some light on these issues&#8230;</p>
]]></content:encoded>
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